max | mp4 | 3D models + tutorials | 1.61 GB
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map classic furniture with 3Ds MAX.
This is the first video in the series – SHAPE. If all goes well, I will continue the series with the ORNAMENT and UPHOLSTERY videos pretty soon. By the end you will know everything you need to know about modeling classic furniture with 3Ds Max.
In this tutorial I will be focusing on the techniques you need to create and modify the basic elements for classic furniture – Frames, Panels, Moldings, Turned objects, Cabriole legs and the curved shape of a Bombe chest. These are the basic building blocks you need to master before adding any decorations, seats, etc.
6 hours of fully narrated video explaining how and why I model these things the way I do.
Here are the topics covered:
Frame and Panel construcion
Panels with beveled glass or mirrors
Advanced Frame and Panel Door – modeling and mapping
Turned and segmented objects
Modeling Scrolls, multiple methods
Cabriole feet variations
Modifying the length and the shape of cabriole legs
Creating a cabriole leg frame – simple and advanced methods
Moldings with Sweep Profile script
Making moldings with poly modeling tools
Conforming moldings to difficult shapes
Bombe chest basics
3ds max 2010+ required to open the project files.
This training has an Audio Track.